THE BLORP EXPEDITIONS
Adventure is everywhere. You just have to know where to look.

Blorp has already created the characters. The Blorp Expeditions turns Cosmo, Gamma and Orbit into the stars of an original comedic adventure series about three curious robots trying to understand one very strange planet: Ours.

And they’ve decided kids are the only ones qualified to teach them.

WHAT SHOULD THE BLORP ROBOTS EXPERIENCE NEXT?

Kids and families submit ideas, videos and pictures through Blorp’s social channels, website, packaging and other touchpoints.

Build a fort. Learn to skateboard. Go fishing. Make pancakes. Go camping. Play baseball. Survive a sleepover.

The ordinary things kids already love become extraordinary missions for three robots experiencing them for the first time.

REAL KIDS CREATE THE MISSIONS.

The best submissions become the inspiration for original episodes of The Blorp Expeditions, developed and produced by Deep Dive Studios in collaboration with Blorp.

KID’S IDEA → UGC → BLORP MISSION → ORIGINAL EPISODE → SHORTS + SOCIAL → NEXT MISSION

The audience doesn’t just watch the series. They help create it.

ONE SERIES. AN ENTIRE CONTENT UNIVERSE.

Each expedition is designed to become a larger original episode plus short-form cuts, vertical content, character moments, UGC, trailers and social assets.

ASK → SHARE → DISCOVER → CREATE → WATCH → INSPIRE → ASK AGAIN

Blorp asks for the next mission. Kids respond. The best ideas become entertainment. The entertainment inspires the next mission.

WHY IT WORKS FOR BLORP.

Cosmo, Gamma and Orbit give Blorp something most emerging beverage brands don’t have: characters capable of carrying stories far beyond the package.

Blorp created the characters. Now let’s give them a world to explore.

SAMPLE EPISODES

EPISODE 01 — COSMO: THE PERFECT FORT
A kid submits a simple mission: build the greatest blanket fort on Earth. Cosmo approaches it like an intergalactic engineering problem—turning pillows, couch cushions and bedsheets into an absurdly ambitious construction project before discovering that the best forts aren’t necessarily the best engineered.

EPISODE 02 — GAMMA: LEARN TO SKATEBOARD
A young skater insists that Gamma can’t understand Earth until he learns to skateboard. Gamma studies every move, calculates every angle and believes he has completely mastered the science—until he actually gets on the board. Some things can only be learned by falling down.

EPISODE 03 — ORBIT: GO CAMPING
A family tells Orbit that to really experience Earth, he has to spend a night outside. Orbit prepares for every conceivable wilderness emergency—only to discover that camping is mostly snacks, stories, strange noises in the dark and staring at something he already knows pretty well: the stars.